ISSN 1991-3087

:   77-24978 05.07.2006 .

ISSN 1991-3087

42457

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Development of mobile application for sports social network

 

Alimzhanova Laura,

Associate professor, Candidate of Technical Sciences, International Information Technology University, Almaty,

Dauletkanova Erkezhan,

Student, International Information Technology University, Almaty.

 

Nowadays it is more and more difficult to imagine our life without a mobile phone and if before its presence as an indicator of financial solvency and prestige, now it is a ell phone in a big ity an be found in almost any person. Mobile phone so firmly entrenched in our way of life that seems to exist for an eternity. In fat the ineption of the first mobile phone took only a little over fifty years.

The first ell phone was weighing about 1.15 kg. At the front there where loated 12 keys, including 10 digital and two to send the all and hang up. No display, no additional functions. Battery allows you to ommuniate as muh as 35 minutes, but it had to be harged more than 10 hours[1]. Now mobile phones have hanged beyond recognition. Wireless devies are intended only for talk, nowadays using it we an listen to musi, wath videos, tell the world about what we do, book tikets at the inema, even we an learn purity heartbeat. Nobody ould imagine that in suh a short time of evolution, the mobile phone will make the leap from a simple alternative to landline phone to a full mini-omputer with a GPS-module and FM-radio, having the ability to surf websites on the Internet, and thus an be easily plaed in your poket.

With the development of mobile phones developed appliations reated for them. Number of appliation in Google play last year was 2,000,000, and in the App Store 1,500,000 respetively[2]. reating an appliation has beome a major industry in whih every day hundreds of games revolve, where billions of money turning over, reated thousands of workplae. Properties of urrent ell phones give opportunities for developers to reate omplex appliations and games.

Sports are an indispensable part of life for any of us, which is able to provide the desired activity. However today all the people are very busy and can not spend a lot of time for themselves. This led to the fact that much of our lives are automated and can be solved very quickly. Despite of this sport is one of the areas that are not fully automated. Every day the amount of information needed to man, becomes more and more, quickly updated and the period of time spent on it is kept constant. To gather people for a couple of sporting event spends a lot of time and effort. In a world where almost everyone has a mobile phone, we can simplify the task by creating a mobile application. Therefore, the involvement of information systems in this area - one of the reasonable solutions.

In that ontext, by analyzing apabilities of mobile platform and users needs, development of application, which will create, sport meetings and reserve facility. Mobile appliation will be very useful for big audiene of users in their life. The advantages of this mobile program are: onveniene, user friendly interface, ability to aess anywhere and anytime, long battery life, possibilities to reate meeting without alling every member, eonomy of money. The aim of the project - to develop a mobile application on the iOS platform, through which users will have the opportunity to create a sports meeting by making couple of clicks, or take part in one of the established events and communicate with users (sorting people by interests).

From analysis of existing solution an be seen that there is not exist available mobile application which will make sport meeting in Kazakhstan. Even in foreign market exist only application which create common meets.

Lets describe how to set up a meeting among the residents who are going on the sports field without any service and mobile application. Table 1 gives explanation of activities and time through people make sport meetings.

 

Table 1.

Activities and timeline of creating meeting without application.

 

Find facilities

Reserve facility

Calling participants

Activities

Search facilities from search services as Google, Yandex. Choose from list nearest or cheapest. Watching photos of facilities or feedback of customers. Finding contacts page.

Calling to facilities. Reserve it, if available, or call another one until finding.

After reserving place. User should call participants. If sport event is football, user should make around 10-18 calls.

Time

10-30 minute

10-30 minute

30-120 minute

 

As we see from table below creating meeting takes much efforts and time. Also by calling participants, user spends phone balance. Let's look at the same action on the part of mobile applications which showed in Table 2.

 

Table 2.

Activities and timeline of creating meeting with application.

 

Find facilities

Reserve facility

Calling participants

Activities

Choose facility from list.

Call to facilities through application

Making meeting and publish in application

Time

5 minute

5 minute

5 minute

 

In table below we can conclude that such mobile application will reduce much off efforts and time of making meets.

Finally solution here is not ordering and creating meeting, solution that application helps to socialize to people. If somebody does not have any friends and wants to play footbal, by mobile application can create new event, where user will have opportunity to choose category of sport game, time, sport center, make call to its organizers and after select number of people and money for each person. When all factors are satisfied, users can participate and have can meet new friends by their interestings. This people can reunion second, third, many times. In century where real conversation became less and less, and technology control all our life, this ap will be important, useful and will have own target audience.

 

Reference

 

1.                  . http://smtlsrv.ru/inf/piav_mbil.php.

2.                  Number of available applications in the Google Play Store from December 2009 to February 2016. http://www.statista.com/statistics/266210/number-of-available-applications-in-the-google-play-store/.

 

21.04.2016 .

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